How to prepare your architecture design for wind and microclimate simulations.

5 minutes read.

In a nutshell…

Just follow these steps:

  1. Simplify your geometry to roughly 0.5 meters
  2. Make buildings water tight
  3. Check mesh quality (e.g. double vertices)
  4. Export buildings (+optionally terrain and trees)

Done. There is nothing more to it. Send us the files and we’ll do the rest.

Simply use your usual, favourite 3D design software, there is no need for licenses, additional proprietory software, training courses etc. In fact, if you prefer us to prepare the model for you, just let us know!

Depending on the type of simulation (e.g. microclimate), you will receive your results between one and five days after submission in most cases. In additon to your report, we are happy to provide 3D-results either in our in-house viewer or for importing into your design software.

Read below for more detailed information, like supported file types, terrain and trees. There is also our handy geometry preparation guide as pdf to download for your convenience.

A typical architecture project prepared for microclimate simulation.
A typical architecture project prepared for microclimate simulation.

What to provide

We distinguish three different basic mesh layers for most simulations for the build environment / architecture:

  • Buildings: containing all buildings existing or planned
  • Terrain: the actual or planned terrain of your project
  • Trees: all leafy plants from single trees to contiguous bushes

These three categories are typically handled as three different files in one of the listed file formats (see below) sharing a common origin.

For all of this files, keep the mesh as low-poly as you can, with a level-of-detail (LOD) in the range of decimeters (0.2m - 1.0m, with 0.5m usually offering the best tradeoff).

Make sure to avoid the following:

  • double vertices / edges / faces - any features that share the same or almost the same space in the virtual geometry
  • edges / faces that intersect without a point / edge at the intersection - whenever a edge / face intersects something, the intersection needs to be a point or edge
  • unconnected vertices / edges / faces - unconnected vertices as well as edges that are not connected to faces and faces that do not form a 3-dimensional structure are not permitted

Buildings

Our simulations only ever work on the outer shell of a building, interior features are not necessary and might cause errors. All buildings must be “water tight” 3-dimensional objects. Ideally the outer building shell is a single surface without any “unintentional” gaps. For example, there should be not gaps for doors, windows and between the body of the building and the roof.

In more technical terms: all buildings should be 2-manifold meshes without boundary edges. That means: no self-intersection, every edge starting from a vertex leads to a full triangle loop and every edge is attached to exactly 2 triangles.

It is however absolutely fine to have intentional opening in a structure, like for example an open terrace-level in a high-rise building. Also in this case the building itself must be a “water tight” body.

The shape of buildings is not restriced in any way. Your are free to use curved structures, openings, pillars, bridges, thoroughfares etc.

Thin structures like walls, awnings and similar, must also be 3-dimenional bodies and cannot be comprised of a single face with a front- and backside.

The floor of buildings can be left open, for buildings that continue into the terrain (see below), so that the intersection of terrain and building forms a water tight body.

The building layer should contain your planned building and can include existing buildings / structures surrounding your project if you want to include their influence. This might - for example - be important if a high-rise building exists in vicinity of your planned project. For a fee we can include existing structures from OSM-data (Open Street Map) if these kind of data are available and of sufficient quality.

Architecture design prepared for microclimate simulation. All 3-dimensional closed shapes are valid. Rounded structures, thin walls, structures with openings are all fine, as long as they enclose watertight volumes.
Architecture design prepared for microclimate simulation. All 3-dimensional closed shapes are valid. Rounded structures, thin walls, structures with openings are all fine, as long as they enclose watertight volumes.

Terrain

As an exemption and different to buildings, the terrain should be a single surface mesh, and not a 3-dimensional body. It should only consist of faces with a front- and backside.

Any structures that penetrate into the terrain will automatically intersect with the terrain for the simulation. It is not necessary to perform this intersection before. Usually the best approach is, to simply extrude your building downwards a couple of meters so that all walls completely intersect with the terrain.

Obviously the terrain should ideally include any earth movement that is planned. If no terrain is available for your location or particular planning stage, we can provide terrain data from satellite digital elevation maps for a fee. In that case please make sure to include exact coordinates and ideally a map (geolocated or at least including landmarks), so that we can place your buildings correctly on the terrain. Also make sure that you let us know at which height your buildings will intersect with the terrain (e.g. highest point of roof of building x is y meters above ground).

Elevation of a architectural project including terrain. Note how buildings extend into the ground to prevent gaps between building and terrain and to present a single surface against the atmosphere.
Elevation of a architectural project including terrain. Note how buildings extend into the ground to prevent gaps between building and terrain and to present a single surface against the atmosphere.
Elevation detail of a landscape / terrain model for microclimate simulation. Tree stems are optional, the foliage of trees floats above the terrain.
Elevation detail of a landscape / terrain model for microclimate simulation. Tree stems are optional, the foliage of trees floats above the terrain.

Trees

Similar to buildings, trees are represented as 3-dimensional structures. These can either be single trees or larger, forrested areas. Trunks should not be included.

Unlike buildings, tree structures have less strict requirements for being “water tight” as they are simulated as areas that can be penetrated by air and slow down its velocity. While wind is not penetrating building envelopes, it can and should flow through foliage of bushes and trees. In our simulations, the wind will gradually slow down in these areas, carefully calibrated just like in the real world, where wind does not penetrate much more than 50 meters into forests. Obviously trees usually do not intersect with the terrain, though it is fine if they do, e.g. for bushes and hedges.

The tree layer may be omitted completely.

Landscaped trees and bushes prepared for a microclimate / wind comfort simulation. Foliage lowers the wind velocity.
Landscaped trees and bushes prepared for a microclimate / wind comfort simulation. Foliage lowers the wind velocity.

File Formats

The three mesh layers, buildings, terrain and trees can be submitted in the following file formats (each layer in a separate file):

If your CAD software can export into any of these (most support at least obj and stl), we can work with your model out of the box, as long as you follow the guidelines above. Being able to work with your exported model straight away ensures that we can deliver results fast and with 100% fidelity. In cases were we need to change something - the most frequent things are closing of open faces and adding volume (thickness) to faces - we will let you know.

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